planetside 2 nanoweave armor. biased toward your precious NW armor. planetside 2 nanoweave armor

 
 biased toward your precious NW armorplanetside 2 nanoweave armor 186 votes, 140 comments

85K subscribers in the Planetside community. Fixed a string discrepancy with Nanoweave Armor's skill line. Nanoweave armor does not stack with resist shield. The Wiki says it does not stack, its only effective when the shield is inactive or depleted while on for example the iridar site tells that it does indeed stack with the overshields but not with the resist shield. Adrenaline pump. at nanoweave 5, pre patch: 1250 hp post-patch: 20% damage reduction 1000 hp is deafault, so if dealt 1000 damage and you are dead, then pre-patch you needed an additional 250 damage which also (unintended) applied to explosions. Subreddit for the PlanetSide franchise, a series of games developed by Rogue…PlanetSide 2 Forums. CORRECTIONS! Keep your annotations on! There. 1. refire_rate cancels out, 8/3 = 2. 0x, I'm sad they are not removing it, i think headshots should still deal more dmg then body shots but i dont think it should be double dmg. . My NARS and Regen implant aren't even maxed out and it repaired the damage of one Symbiote tick in 1 second instead of 2. Upgrade your medical applicator to lvl 4 and repair tool to lvl 4. It was great when they used to, and made a hell of a lot more options for loadouts. Adding aux makes it 8 shot, nanoweave 9 shot, and both at the same time 10. New nanoweave effect on snipers didn't change in the slightest. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Resist, ASC/bando, and default gun/Carv-S with a good squad. Page 1 of 2 1 2 Next > Vulpecula07. Small arms= air, sunlight, someone giveing you suprise butt-sex. For example the ability to carry any weapon due to the loadout-space feature is often lauded as a great thing, but with PS2's mechanics it would immediately create OP loadouts that everyone would always take, and many loadouts that simply would never be used because they suck. 13 votes, 71 comments. I call BS on your statement , iam pretty sure that 90 % + of the player bases use exclusively the nanoweave suitslots and those who dont are noobs or peoples like me who dosent want to resolve themself to play cheapNanoweave for survivng 1v1 (does not stack with nanoarmor though) Medikit for fast heals Emp grenade bec its like the best grenade ingame for me. · Nano-Armor Cloaking · Nanoweave Armor · Frag Grenade · Bouncing Betty · Amaterasu · Response Jacket · Jockey · Caltrop Guerrilla The Guerrilla is an odd set-up for and SMG style Infiltrator in that it makes use of distances that would be considered extreme for an SMG Infiltrator to assault enemy positions in the open spaces. Nanoweave mitigates 1-2 bullet shots, which directly increases survivability. PlanetSide 2. Just had a. If I were to run resist shield, I'd get shield capacitor as others have mentioned. And the A-Tross should be renamed "The Typewriter" for its RoF and shooting sounds. When storming towers/bio labs, grenade bandolier, love those heal nades. 5 by excempting headshots was made in order to attract the MLG ready crowd, an idea that failed and the game saw a strong hit to itd population as many average players left due to that change and similar other changes. Regarding shields, it really depends on your playstyle. What's the point of the level 5 nanoweave armor now?. Damage reduction is applied to explosives. NMG ties an unbroken adrenaline shield at 11s of regen, and a broken adrenaline shield at 8s. The idea to change it to 2. If you have extra certs. Sure, it still applies after that, but still worth mentioning. When activated, the Nano-Armor cloaking device cloaks the user turning them partially invisible, while clearing any spots on them and preventing any further spots from being applied. Nanoweave Armour; Should it be Nerfed? | Planetside 2 Gameplay - YouTube Nanoweave Armour is without a doubt the most impactful suit slot, and has. Nanoweave 4 is equivalent to 1176hp, while nanoweave 5 is equivalent to 1250hp. Di seguito cercherò di spiegare Planetside 2 in tutti i suoi aspetti. I combined the GD 66 Claw pump action shotgun with the NS 44 L blackhand. When activated, the Nano-Armor cloaking device cloaks the. Frightning89. Still applies if the headshot ratio is brought back to 2, rather than the nanoweave-inflated 2. Making Headshots not ignored again returns us to the problem we had in the beginning, where Bolt-action Headshots aren't one hit kill and reducing the overall headshot multiplier so wearing nanoweave is a 2x instead of a basically 2. Its less used than ammo belt and nanoweave loadouts though. Nanoweave and Resist don't stack anymore (just like Flak and Resist), but Nanoweave and NMG do because the new nanoweave resistance DOES apply to shields. Average TTK would increase, since the new minimum effective health would be up from 1000 to 1250. Nanoweave also makes a great choice for indoors combat. Make sure you get the Reflex 1x scope for it. The Reaper DMR feels nice to use, if not for Nanoweave Armor hardcountering it at CQC. Flak Armor is a suit slot enhancement available to all non-MAX infantry classes. Next big update we get it's going to make you run 10% slower, so I guess it's up to you whether the 20% resist to all small arms damage in the game is worth. EDIT: Severely misunderstood the post, thought you were just advocating to add the Bonuses of Flak 1 to nanoweave. Originally a specialist in the assassination of high-profile political targets, the Infiltrator quickly found a home on the battlefield. NO N. 5% Rank 2 - 10 certs: 10% Rank 3 - 50 certs: 12. It is unlocked and upgraded using Certification Points. Equipped the rangefinder implant out of. "Problem" (if you consider it a problem) was that Bolt. What, does leveling that up only slightly boosts my health just a tiny bit or are the enemy weapons getting stronger? Vamfire Havain, Feb 17, 2013 #1. defense: nanite auto repair. 20, at 6:00am PT (3:00pm CEST), downtime is expected to last up to four hours. With nano, you will have 625 hp and 625 effective shields, for a. It might just be mislabeled Critical Assist, which is awarded when you deal a large percentage of the total damage, but someone else still lands the killing blow. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. Nanoweave Armor 2 Health +12. 'nades with at least rank 1 bandoleer is great (being hit by a second while effected by a first reverses controls making most players utterly useless for the duration). a cursory google search comes up with the number 625 in regards to melee damage, which suggest that 2 melee attacks will in fact always finish you off even if using nanoweave armor 5. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Tommyp2006 , Nov 4, 2014. This thread is. Above the line, you should keep your overshield on. However, in-game descriptions of weapons and attachments are far from being comprehensive, and online spreadsheets can be confusing to grasp. They buffed the original incarnation in ways that really didn't change that. Advanced shield capacitor makes your blue health bar regenerate faster. 4x scope for TR LMG. Level 5 of Nanoweave grants 250 extra health, which is basically NW5 AND Flak 2. For the primary weapon you want a gun with a large magazine, great hipefire and accuracy, and a high rate of fire. Personally i highly doubt the problem is that you're "too underleveled", although there are many possible reasons why you aren't getting in the flow. All PC servers will come down for the following update on Wednesday, September 15, at 6:00am PT (3:00pm CEST). Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltI am trying to decide what is more beneficial for the medic class. Though the exact "real" EHP over the duration of an engagement with NMG is hard to nail down due to how it decays. Passively receive 20% small arms resistance. 2,EMP increases ability damage by 30%. Nanoweave Armor (Suit Slot) Equipping Nanoweave now reduces base movement speed by 10%, and Heavy Assault Shields are no longer affected by Nanoweave's resistance reductions. PlanetSide 2. #2 Last edited by DashRendar, Jan 29, 2014. 4x scopes for the TR Carbine. They just seem to come together to make engineer the most versatile class in the game to take on any target. There is cosmetic armor that can be only be aqcuired through station cash or directives. #2. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltYour DPI should be at 800- it makes mouse movements more fluid. Összes Témák. Implants: max catlike for the insane mobility and ammo printer as smgs tend to run out fast. Nanoweave Armor: More base health, and currently better at resisting explosive damage than Flak Armor (but this is being fixed really soon - if it hasn't been. Assuming, of course, the next instance of damage you take is a small arms (etc. nanoweave does not add raw hit points anymore. Before this, Nanoweave + Resist shield meant alert HA's took nearly twice as much damage to kill compared to any other basic infantry class. Planetside 2 - Tutorial - Aim and skill part 6 - Improving. “ Let's not forget which one retains its 3-hit kill count against targets with Nanoweave armor and those at greater distances. Plus jump pack troops can carry c4. Home Forums > PlanetSide 2 Discussion > Class Discussions > Combat Medic >. everyone has started out with low nanoweave and given time can gain enough certs to get it to level5 on at least one class. It is unlocked and upgraded using Certification Points. I think you're over-representing the capability of the hardware. now im usually a 1. Grenade. Buy a gun with stationcash. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > [Guide] Vanu [VS] Heavy Loadout/Weapons. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > [Suggestion] Make nanoweave armor an item instead of a suit. Alle Diskussionen Screenshots Artworks Übertragungen Videos Neuigkeiten Guides Rezensionen. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Resist shield and Nanoweave armor allows you to mitigate the incoming damage greatly. Nanoweave Armor. This is because you are using the valuable armor space for extra hp, over, say, only taking 50% damage from explosions. So I can effectively have 40% if I use Symbiote. The Nano-Armor Kit is the Engineer's tool of the trade, allowing them to interact with most inorganic equipment. Why? Because Nanoweave plus Nanomesh plus auxiliary shield all stack to create a monstrous 1800 hitpoints, Just to be precise: Nanoweave Armor and Nanite Mesh Gen do not stack. New nanoweave did improve the performance of people hitting a lot more bodyshots (bads). Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own category that can be. This is a must-have item. Nanoweave and Kinetic. Wait for lvl 5 until BR25. It's… Aug 27, 2015 @ 10:51pm. If you want the maximum power in single 1v1s, go for Nanoweave. PlanetSide 2 is an all-out planetary war, where thousands of players battle as one across enormous continents while utilizing infantry, ground & air vehicles, and teamwork to destroy your. Fairly limited effect, but you may survive anther bullet or two - Flak armor. And for maximum asshattery, tank mines on landing pads can be fun for when enemy libs land to resupply Tank mines on vehicle pads and vehicle ramps is pretty roflwin too anyways cheers and hope this helps some of the newer engineerPlanetSide 2. military1428 Oct 9, 2014 @ 5:58pm. The cloak only gives protection when it's on with the. PlanetSide 2 Forums. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. In this anniversary update, you'll find loads of visual updates, balance changes, an entirely new facility capture mechanic, new items available in the Depot, and even some upcoming events. Buy the Night Vision scope for your Orion. there probably are other combinations as I’m not familiar enough with all the minute aspects of every playstyle in Planetside 2 to claim that these are the only ones. 1%. 65% resistance to small arms at the height of its infamy, if I recall. That's not unfair or unbalanced. New nanoweave didn't improve the performance of players mostly going for headshots already (sweats). (=> Credit to Nico101) (Edit: I'd personally recommend using forward grips on the GR-22 and Carnage. See above plus: Weapons - PlanetSide 2 (fisu. If you're a Squad Leader trying to plant a spawn beacon at the highest point of tower, than Nano-weave armor will help get you there. 1. (Planetside 2 Gameplay Commentary Guide) Introduction To Heavy Assault Class / OLD. Honestly Nanoweave armor is the best choice sure with a good squad, aiming and postioning you can use the others but hands down nanoweave is the only. No longer reduces movement speed. Second, most of your time as a medic should be spent in close quarters supporting squads in infantry combat, so the damage you take will. Carry 2 additional grenades 500 Nanoweave Armor 1 Health +10% 1 Nanoweave Armor 2 Health +12. Similar stat granting items never ever stack in this game. Every wave of newbies Miller has had in the last few months, have been, through no fault of their own easy pray, why they don't have nano-weave at a significant level. Recommended suit slot to maximize combat performance, and have a greater chance when going against Heavy Assaults. For your suit module, you have many choices (Nanoweave is the safe choice), but my personal favorite is actually Adrenaline Pump. Before this, Nanoweave + Resist shield meant alert HA's took nearly twice as much damage to kill compared to any other basic infantry class. 25 = 1125, that's 125 hit points extra. But what does it mean for. For your Infiltator : unlock recon darts and spam them in. Unlocking Nanoweave Armor should be your focus. While equipped, Flak Armor reduces damage taken from several damage types. I'd recommend NMG for most players as it's simple and works pretty well. PlanetSide 2. My personal favorite general purpose setup. Now, I think removing nanoweave armor will be enough to reduce the gap between new player and veterans. The Vanu HA starts with one of the best weapons (Orion) in the game so you won't need to upgrade. And so the obvious downside to what is basically 2 implants in 1 has to be big. Armor Loadout Resist Shield 5 Nanoweave 5 Concussion Grenades Medkits TheTreeness, Nov 25, 2013 #2. CryptoYou're not aiming for the head. Class-specific suit slots are covered in. Because Level 1 Flak armor advantages combined with Nanoweave would nearly invalidate the existence of Flak. Planetside 2 - Quick Tips 5 Heavy Assault. For Infiltrators, a suppressor is probably not a bad idea, the gun has the projectile speed for it. No longer reduces movement speed. Here's the spreadsheet. A lot. Nanoweave Armor: Reduces bullet damage by 20%. Medic: The TAR or the Cyclone TRV. HA with resist shield already doesn't use nanoweave. Its a big brain pick. And to assume that everyone who wears the current version of Nanoweave has "no-skill" is a bit short sighted. If they ever did remove nanoweave, they'd somehow need to rework symbiote as well. Small arms will not do damage to armour, whereas heavy weapons will. Thank you. 5. Also a lot of other stuff, pay no attention to it. Nanoweave nerf is first a nerf for OP HA class. Should Nanoweave and Fire Suppression get removed? Discussion in 'PlanetSide 2 Gameplay Discussion' started by UberNoob1337101, Oct 2, 2017. I tend to swap suits on the go, but I only tend to swap to advanced shields on hunter infil, support medic, or resist heavy. All the details found below. 5. 75 y2=x*1. This does not stack with Nanoweave Armor. Carry 2 additional grenades 500 Nanoweave Armor 1 Health +10% 1 Nanoweave Armor 2 Health +12. That being said, you have a lot of options to choose from. If you're just going to run into a room from and odd location and shotgun blast. Yes it does. Most of the "victims are new players", bc they don't have maxed out nanoweave armor. It doesn't make a massive. At the time of writing this guide, I have 1,550 hours logged on Planetside 2, and I have been a Heavy Assault main from my first moments on Auraxis. It beeps like a madman, shoots peas, and 6 of them can hold a biolab landing pad by themselves. 3,Assimilate 5 reduces shield by 100. As you say, it's only bodyshot resistance. you equip nanoweave 5 on every single loadout rigth ? Affraid to loose this extra unworthy health bonus ? x 1; Stew360, Aug 5, 2013 #61 Last edited by Stew360, Aug 5, 2013. For your Infiltator : unlock recon darts and spam them in battles. NO armor requires skill to wear. ” The recent change to Nanoweave armor's functionality was to address exactly that issue. 8 dmg 1000hp/85. It is auto-granted at rank 5 to the Engineer, and is otherwise unlocked and upgraded using. First, flak armor was nerfed. Full Nanoweave + Robotics Technician 4 or 5 = 60% of damage taken from bullets. Advanced Shield Capacitor. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own category that can be. Carry 2 additional grenades 500 Nanoweave Armor 1 Health +10% 1 Nanoweave Armor 2 Health +12. Also, the head does not gain any benefit from nanoweave armor, but I'm not certain if overshields. Upgrade your nanoweave armor as well. If you empty an entire clip of your gun (carbine/AR) into somebody at around 30m, they most likely won't die unless. Here's a few examples: Infil + Nanoweave + Nano armor + Aux shield + Bionics + Fortify = 1250 hp Infil Heavy. Right now, a single level of Nanoweave Armor will result in the soldier surviving the splash from any single HE round. Home Forums > PlanetSide 2 Discussion > Class Discussions > Infiltrator >. The fact that wrel doesn't understand this very simple gameplay interaction is fucking baffling. There’s now reasons to take any of the overshields. Survivalist is always insanely powerful, so it’s great option and an investment for all your classes not just Heavy. The general consensus says that you have 1000 hit points, 500 shields plus 500 health, so with the rank 5 of nanoweave armor you get 500 + 500 * 1. Skip the last level on everything. Nanite Mesh Generator is an ability available to the Heavy Assault. PlanetSide 2 Forums. Suit slot: add Reinforced Helmet = 25% headshot resistance. Happy 10-Year Anniversary! On November 20, PlanetSide 2 will be celebrating ONE DECADE of war on Auraxis. If you really need to know: Heavy: The MSWR. Tool:Play run-n-gun at 20-30m. 3. Play second line-support at 50-70m also countersnipe. TTK has increased 1. PlanetSide 2 Forums. Do you have to 'equip' nanoweave armor? This might be the most stupid question, but I've noticed certain vocabulary being used describing nanoweave, and while playing, I don't. Nanoweave Armor is a certification for all classes except MAX. This thread is. Here's the graph. Adrenaline Shield is an ability available to the Heavy Assault. It's headshots. For starters, Nanoweave and Flak armor are a must-have for any players, dependent on what the combat situation requires. KupoRU. Right now, a single level of Nanoweave Armor will result in the soldier surviving the splash from any single HE round. Rank 5: killing an enemy player resets the timer as well. PlanetSide 2 Forums. PlanetSide 2 Forums. Skallo. Adrenaline Shield is easily the best but only if you're good enough to utilise it to it's full potential. #1. Certs: 61-211 per class 2. Some debatable options are: Have the ASC passively increase shield capacity by 50 (stacking with aux. 2. Because new players die mostly to explosions. get back previous state of Nanoweave Armor (e. PlanetSide 2 Forums. It is unlocked and upgraded using Certification Points. I use the emperor with laser, but I feel any of. Restoration kits. Damage to legs can be further reduced by Nanoweave Armor, down to 1x * 0. Rank 2 : 2 additionnal grenadeHA been able to stack nanoweave + shield ressistance is beyong silly also even the HA shield ability is kinda little over the top weapons balance is fragile in a game with a higher ttk if the ttk was 0. If you’re one of those people, you better have Flak Armor on, because sooner or later you’re bound to get exploded. Upon consuming the kit, the. medkits are really good for repositioning and is real handy for new players Reply replyPlanetSide 2 Forums. 186 votes, 140 comments. “I have 4 loadouts to fill. Nanoweave is available to everyone, even the sniper. Though it is rather nice to have an option to. Planetside 2 actually has a very long TTK compared to most shooters, but since there are hundreds of potential enemies that can shoot you, it'll seem like you die instantly quite often. 5x multiplier would make a lot of veterans angry for slowing down the headshot ttk, in addition to the previous. You can solo almost anything in the game, vehicles included, with these. Planetside 2 - Tutorial - Aim and skill part 6 - Improving. PlanetSide 2. You still need to hit the target. "The" meta is Heavy Assault with MSW-R/Orion/Gauss SAW/Anchor, Commissioner, Decimator, Adrenaline Shield, Nanoweave, Medkits, Assimilate, Athlete. The semi-auto sniper's extra damage per shot means you get 3 shots to kill on even people with that nanoweave business. Discussion in 'PlanetSide 2 Gameplay Discussion' started by Vulpecula07, Jul 9, 2018. Theoretically, it's something like 2000 max for a NW+NMG. Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). The laser sight for the chaingun will actually help here, but extended mags will also let you hold fire. 5% 10 Items do not stack, no matter what they are. I am really happy about this. Engie- flak armor fo lyfe. Great for holding an area or. That been said there is also packet loss that impacts your dmg, so if you play with wifi or got bad net there is that, also the netcoding is bad. If you are REALLY good at headshots, consider the Daimyo. For the Suit-slot, I'd take Nanoweave armor for another 200hp or advanced shield capacitor if you struggle to keep your shield up between fights. default sidearm, nanowave armor, assimilate, and critical chain. If you haven't, be sure to grab nanoweave armor ASAP. But the effectiveness of the resist shield is highly dependant on your health. After the nanoweave nerf flack armor is the best suit equipment to pick. The fifth level is a total waste of certs since no one uses the Archer in an anti-infantry role. 95% of players who touch this game aren't that good anyway. . Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). Also in general do NOT invest in new weapons until much higher battle rank. Which Suit Equipment for the Heavy Assault would you pick first?. 5 KD and rarely get caught. Flak armor is really only useful for engineers. Additionally, I completely disagree with the notion that baking in nanoweave armor as a default would be a good idea: Symbiote and the last rank of fortify would have to be removed or reworked completely because their "role" would be redundant. So we raise HE splash to 1300 so that you cannot survive it using Nanoweave. While I try and play as sneaky as I can, there's always that one heavy that sees you and starts shooting, and nanoweave will give you the time to turn around and. Cost: 50 certs. (And a light armor without energy is a light armor waiting to be killed). The shield remains active for up to 15 seconds, based on the rank of the ability. Assists are awarded when you hurt a target, but is ultimately killed by someone else. Estimated downtime is 3 hours. Armor: The whole Nanoweave for every situation idea is ok, but tbh a HA doesn't gain as much from NW as other classes do. So while this might not be a good replacement for Nanoweave Armor as a suite slot, NARS allows you to at lease run Symbiote with little downside. Nanoweave armor for the 20% small arms dmg resistance medical kit On the infiltrator nano cloak for the extra 100 shield. You can more certs from support classes then being a terminator. VX6 is a hipfire weapon, Zenith for you when you have ADSitis. On the other hand, carapace is gonna. Nanoweave Armor 2 Health +12. 3-4 levels of Flak Armor (suit) UPDATE: As of 03/05/2014, Nanoweave Armor no longer stacks with Nanoarmor Cloaking. In general c4 camt harm armor iRL unless its in the form of a shaped charge. PlanetSide 2. PlanetSide 2 Forums. Max nanoweave gives 20% damage reduction from bullets. Depending on your playstyle, Advanced Shield Capacitator can be better / more convenient. Vulpecula07 I'm thinking of trying something else other than the nanoweave armor. It is unlocked and upgraded using Certification Points. I've also purchased the TMG-50 and slapped the HDS (3. Make sure you have nanoweave armor equipped in your suit slot, you don't need it to be any higher than level 1 to protect you against small arms damage by 20%, the rest is less impactful. The KTR-3's name appears to be a reference to a katar or kiddari, a type of punching dagger native to India that was used for puncturing armor. So far, I've placed certs into Nanoweave Armor (rank 2) as well as Resist Shields (rank 2). Resist Shield isn't as good as it used to be and it's also difficult to use. The new NS SMG, the PDW, is a rather subpar gun at short ranges, but retains it's maximum. Resist Shield is an ability available to the Heavy Assault. biased toward your precious NW armor. TBH TR is the best for CQC infil, because after your artemis runs out of clip you pull out your sidearm which has a 3 round. then nanoweave, incase some people come hunting you, stalkers especially. Nanoweave armor removal and HA resist shield. lly1 lly1bot | Friendly neighborhood murder-toaster • 2 yr. Nanoweave Armor. The standard cost of MAX's will remain 450 Nanites, but can be reduced to 360 Nanites through A. I also have a lvl 4 Nanoweave Armor that give me 15% protection…“If Mister A , can get 250 more hit point to be kill , and Mister B can take 250 less hit point than mister A to be kills , and both have weapons that have similar Time to Kill , wich one have the edje in a 1 vs 1 combat ? and when you ad more player to the equations you dig out a bigger problems thats become exponential and nanoweave start to not. For simplicity, let's just use the max version of each, such that flak armor reduces explosive damage by 50% and nanoweave armor increases health by 25%. An example would be: Level 1 = Reduces dmg from Pistols and SMGs by 20% Level 2 = Reduces dmg from Carbines and Shotguns by 15%1. Infiltrator: I would suggest against this for a new player. The shield can absorb. All Discussions. Vanu have pretty limited LA options. g. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nano-Weave Armor is bad for this game. soo yeah nanoweave armor gives u little bit resistance to small arm projectiles, does it mean it blocks bullets? i have fully upraged nanoweave armor and i take same amount. A level 2 of Nanoweave wich is VERY VERY CHEAP allow infantry players to survive an headshot , fully certs the. ) bodyshot - not a headshot or legshot. Plus jump pack troops can carry c4. Especially since you loose out on Nanoweave to shave off those seconds from your regular shields.